​DJ Balane

Adventure Academy HUD

After writing up competitive analyses on popular social games such as Play Together and Animal Crossing, our first idea was to create a similar little pop up device where users can easily access all the buttons on this device. However, there was some push back from stakeholders, saying that parents were not comfortable with the idea of involving any direct form of technology in Adventure Academy.

We decided to scrap the idea.

Our second idea was to create a collapsible "drawer" button that would hold the 'secondary' features (Pets. Multiplayer Games, Friends, etc.). With the help of project managers studying BI Events, we found what our 'primary' features were - the buttons that users interacted with the most and mainly drove our game - and lay them out on the screen that is not too foreign to our existing users.

By containing newer and secondary buttons in the collapsible drawer and the primary buttons remaining on the HUD, our users responded positively and were not completely thrown off by the new revamp. They were still able to see the main buttons on the HUD, but also easily access the smaller new features (Pets, Multiplayer Games, Friends, etc.) in the new and collapsible drawer button. The drawer button also allowed us to add the new feature buttons, enlarge the Jump button, and give us a cleaner and more efficient layout.

Because we were rapidly coming up with so many new features, we also wanted to add new buttons to the HUD for our users to easily access those new features.


However, our HUD was already crowded as it was, so we needed to come up with a new and revamped layout of the HUD buttons to accommodate adding new buttons!

Goal 
Process
Solution